Ferdinand enumerates the principles of game:
assertiveness – The ability to project your will on the world. The capability to direct situations to your benefit, insert yourself into the center of social interactions, and act on your own volition.
calmness – The ability to remain unaffected by the emotional storms of those around you. The will to be a pillar of stability in a world of chaos.
confidence – Complete faith in your ability to navigate the world. An unshakable belief in the righteousness of your actions.
independence – The willingness to carve your own path through the world, while remaining mindful of those connected to you.
indifference – The ability to avoid being overly invested in individual outcomes. The foresight to keep your eye on the bigger picture.
presentability – The ability to groom yourself and look good. The possession of style.
sociability – The skills to interact with other human beings. The capability to understand, relate to, and engage those around you. The ability to smile when appropriate and not take things too seriously.
With the possible exception of "indifference", I would be surprised if Roissy's critics -- Justin, Trumwill, Sheila, etc. -- would find much to argue with here.